* shownetgraph -> quake3 lag-o-meter like display * single stage shader tcMod and tcGen support * improved support for q3 shaders on all model and map formats * automatic demo recording and menu options for it * newtonian weapon physics: projectiles fly faster if the player moves faster * new maps ruiner, final_rage and reslimed * enabled wallhack prevention by default (server admin, please take care that this is really enabled if you use the old server.cfg example file) * netcode improved, more resistant to high ping and packet loss (better prediction) * huge FPS improvements, aka rendering is WAY faster now * eye candy!!! gloss and normal maps for even more models, transparent console background, new Nexgun effect, bullet impacts, animated most jump pads Please grab the complete fixed pack here: or if you already have the old version get the fix for it here: * Also for server admins: The q3mappack we released earlier contained a few errors. Its best if server admins use the NEW server.cfg example file and redo their settings. But now it creates a problem as this line disables the feature unless its changed. This line was in the old server.cfg so server admins knew about it and could enable it for special servers. You have to make sure to use sv_cullentities_trace 1 in your server.cfg or just remove any such line from their server.cfg and restart the server so the new default setting is used. * For server admins: The wallhack prevention is on by default now but in the old server.cfg example file it was disabled. * Anyone that gets less fps (mostly ATI cards, mostly on Linux or older cards) should try to disable Vertex Buffer Objects in the video menu (or gl_vbo 0) and in case this is still not good enough also try to disable the OpenGL 2.0 Shaders in the same menu (or r_glsl 0) DO NOT OVERWRITE YOUR OLD NEXUIZ DIRECTORY!! Doing that will lead to errors!! Use an other directory! Do not shy away from its name: it's just as fun for the young and old, for the new and experienced players. For a totally original way to experience Nexuiz we created 'Nexuiz Pro', a server side mod that drastically changes the physics and weapons. The offline singleplayer campaign offers improved, more human-like bots while the new maps add a fresh thrill to both offline and online play. Moreover, the online experience is enhanced by the new netcode, which also feels safer as 2.3 sports an anti-wallhack function. Nexuix 2.3 brings along a new way for gamers to compete with each other and measure their skills: the new team mode 'Keyhunt'. The new maps, textures and general additions to Nexuiz have almost tripled the file size since 1.0 and almost doubled it since the last release 2.2.3. Taking advantage of the improved engine, Alientrap and contributors added new maps, retouched and rebalanced the guns and reworked most texturing effects. It runs faster, renders more beautiful, introduces sharper effects and brings you even closer to the action than ever before. The engine received a massive overhaul, resulting in a huge performance increase in the 50-500% range and much more smoother netplay. While Nexuiz has improved in all areas, it still stays true to its mission to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action. Today we proudly announce Nexuiz 2.3 to the world! Now, exactly two years after the first public release, you can be part of a new chapter in the history of Nexuiz. Nexuiz fans witnessed several releases, each of them a major improvement to the previous ones. Two long, action-packed years have passed.
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